Need to change the weapon from being a kinematic body that collides with enemies to being a combination of a ghost body that collides with enemies and a kinematic body that collides with particles… The current approach isn’t going to work when enemies take more than 1 hit to kill, though batting them across the level is fun. Even more fun? At the beginning of a swing, the weapon might come into existence inside the enemy’s body – resolving this collision results in a wealth of hijinks.

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