Did some work on the weapon controller so I’ll be able to detect discrete hits and execute suitable gameplay logic. Currently planned stats include:

  • Strength – hit harder, wear heavier equipment without slowing down
  • Dexterity – hit faster, run faster, melee crits
  • Constitution – live longer
  • Intelligence – magic harder
  • Wit – cast faster, magic crits
  • Wisdom – more magic
  • Luck – more/better loot, melee/magic crits
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