Archive for January, 2012


Old Firebalton

This is not my happy place.

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Fixed a bug with the lighting = can zoom closer now (for now.)

Genesis does what Nintendon’t!

Still nothing to marvel at, but I’ve got some material properties in my alpha channel now – a 9-bit glow color and 2-bit shininess. Wikipedia tells me 9-bit color was used by the Sega Genesis (SNES used 15-bit) – neat, eh?

SOPA? Nopa!

If anyone missed my SOPA blackout yesterday, click this.

Also, snow – there is a lot of it.  I think that wraps up yesterday’s news.

A triumph!

You’d never know, but that represents several hours of research into alpha blending and blend states and whatnot – eventually it dawned on me that CEGUI was changing my blend state and, yeah, I can write the alpha channel into my render targets (again?) – HOORAY!

I’m protesting SOPA on EmoryM.com, btw.

Treasure!

Anna’s Private Practice

Anna has a new site for her private practice over at annascaps.com so if you’re having mental problems don’t hesitate – seek professional help.  From her.