Category: Unity


Functions!

Looks better in motion

Looks better in motion

Combining layers with designer specified functions to form a hierarchy.  The first function transforms the value in the first layer, the second function transforms the value in the second layer, the third function combines the two.  The input data to the functions pictured isn’t from a layer, this is just dummy data (the position on the X and Z axes.)  Spatial utility.

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GL is nice.

GL is nice.

Unity Performance

This is rendering a bit too slowly, the FPS drops so low the Cubiquity terrain doesn’t finish rendering. Hmm.

Changed some stuff.  Still need to track down allocations.

Changed some stuff. Still need to track down allocations.

This is not a game.

In Progress

In Progress