There’s a ray tracing course at DigiPen, but it didn’t include realtime ray tracing… so I did a bit of that. That’s what you see above. Dr. Herron, who is awesome, didn’t know about ray marching distance fields… which made it really cool when I implemented them and started rendering stuff which would’ve taken forever using the approaches we’d been learning! That’s what you see below.
- Reflections!
- Transmissions!
- Iterations!
- Mandlebulbations!
- Mandleflections!
- Procedural Textures / Fur
- Ray Marched Distance Fields!
- Mandlebulbest.
I’m not bragging though, I didn’t invent any of this stuff, I just read up on modern techniques used by geniuses like Iñigo Quílez and Mikael Hvidtfeldt Christensen and then set about figuring out how to implement it.