Pick a project from the hover menu above to check it out!

Here are some summaries:

  1. Voxel Chronicles – solo game made for two DigiPen courses
  2. Poképikaso – uses simulated annealing to create sprite collages
  3. CPPNs – function networks produce 1990’s style graphics
  4. Drake Savage – group game made for one DigiPen course
  5. GPGPU particles – particle systems in compute shaders
  6. A* with JPS – optimized A* variant
  7. Realtime Refraction – HLSL shaders (vertex/pixel) for refractions
  8. Raytracing – realtime raytracing and ray marched distance fields
  9. Fur Rendering – HLSL shaders (geometry/vertex/pixel) for fin&shell fur
  10. Steamgifter – Using selenium for web automation
  11. Space Johnson – solo game made for one DigiPen course
  12. Planning and Influence – partner project in game AI
  13. Texture Mapping – graphics assignment, GLSL shaders
  14. Asteroids Clone – solo game made for one DigiPen course
  15. Platformer Demo – solo game made for one DigiPen course
  16. FSM Snake – AI assignment, Steve Rabin’s FSM language
  17. Pathfinding – A*, Floyd-Warshall
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