Pick a project from the hover menu above to check it out!
Here are some summaries:
- Voxel Chronicles – solo game made for two DigiPen courses
- Poképikaso – uses simulated annealing to create sprite collages
- CPPNs – function networks produce 1990’s style graphics
- Drake Savage – group game made for one DigiPen course
- GPGPU particles – particle systems in compute shaders
- A* with JPS – optimized A* variant
- Realtime Refraction – HLSL shaders (vertex/pixel) for refractions
- Raytracing – realtime raytracing and ray marched distance fields
- Fur Rendering – HLSL shaders (geometry/vertex/pixel) for fin&shell fur
- Steamgifter – Using selenium for web automation
- Space Johnson – solo game made for one DigiPen course
- Planning and Influence – partner project in game AI
- Texture Mapping – graphics assignment, GLSL shaders
- Asteroids Clone – solo game made for one DigiPen course
- Platformer Demo – solo game made for one DigiPen course
- FSM Snake – AI assignment, Steve Rabin’s FSM language
- Pathfinding – A*, Floyd-Warshall